Save Crystal Corrupted

WELCOME

Save Crystal Corrupted is my personal space on the web. I treat it as an active archive to share my ongoing interest in Linux gaming and document my journey as I learn more about programming and computers. In an era where the Dead Internet Theory feels increasingly accurate, this site is my effort to step away from automated feeds and fake users. It is just a genuine, hand-built corner of cyberspace for playing with technology, building small projects, and seeing where it takes me.

Right now, this site serves as a home for a few dedicated software projects and a collection of Linux gaming resources. Because I enjoy tinkering with code and layouts, the responsive design of this archive has been manually optimized to scale smoothly across a variety of specific viewports, including 3440x1440 (21:9) ultrawide setups, traditional 1920x1080 (16:9) displays, retro 1280x960 (4:3) dimensions, and mobile devices below or equal to 720px width.

Beyond the project logs, this site is a dedicated space for keeping my connection to classic video games alive. Much of my free time is spent configuring retro titles and online worlds to run smoothly on modern Linux builds using compatibility layers like Wine. Whether I am troubleshooting configuration files, testing different Proton versions and DXVK overrides, or documenting the technical workarounds needed to get legacy games running on current hardware, it is all part of finding my own way here on the web.


LATEST ENTRY

Missing the Old Web

September 4, 2026

I am not much of a writer, but I thoroughly enjoy working on this website and adding new content. I have never been one for a traditional blog. If there is something specific I want to share, I will definitely post it here, even if some of the update entries end up being on the shorter side. I am not trying to build a massive online community like everyone else these days. I just want a small corner of the web to share my projects and have fun with it, much like the days of the old internet.

Dragon Quest X on Linux

I added a new page to the Linux Gaming section detailing how I play Dragon Quest X on Linux. I am currently starting with the free trial, but I will update the guide accordingly as I purchase the expansions over time. I also added a screenshot link to Dragon Quest X: Adventurer's Abbey on the Web Links page. That site contains excellent information on how to get started with the Japan-exclusive MMO. While their tutorial is centered around Windows, it is an invaluable resource. For the new page's design, I styled the main content container to look like a modern Dragon Quest text box. It features some visual flair that I did not include on the Final Fantasy XIV page, which I might go back and update in the future.

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PREVIOUS ENTRY

Site Housekeeping

August 29, 2026

I removed the custom text cursors across the various pages to provide a more uniform browsing experience. I also revised the Welcome section on the Index page and the Website History section on the About page, while clearing out the old IT Resources, Studies, and Codecademy sections. Finally, I added a link to Defunct Games on the Web Links page. It is a fantastic site featuring game reviews highly reminiscent of classic video game magazines, and it even includes discussions about the magazines themselves.

Software Becomes Projects

To better reflect the content I occasionally build, I renamed the Software page to the Projects page. Naturally, the Alisa's Adventure Battle Point Randomizer lives there now. I also uploaded a template for a cleaning and organization service website. It was originally built as a mockup for a potential client, but they ended up backing out, so it now serves as a live layout example.

Phantasy Star IV Design Overhaul

The Phantasy Star IV pages received a complete overhaul. The navigation is entirely different, accompanied by major visual design changes and a total rewrite of the CSS code to keep things organized. More importantly, all of the Phantasy Star IV pages are now fully responsive. I started designing from my desktop resolution at 3440x1440 and scaled down. Moving forward, the site will be manually optimized for specific viewports: 3440x1440 (21:9), 1920x1080 (16:9), 1280x960 (4:3), and mobile devices at or below 720px in width. Everything falling in between those breakpoints will still look solid.

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